Displacer
A simple ue5 blueprint for displacing geomertry non destructively. Now with geometry based generated snow build-up.
A perfect compliment to megascans textures & assets.
Displacer was created for Unreal Engine 5 with the intentions of enhancing your meshes with proper non-destructive Tessellation / Displacement. A perfect companion for Megascans Textures.
Displacer Update / Tutorial | v4
New Convert to Static Mesh option built into the Blueprint!
Plus several Quality of Life Improvements.
Displacer Tool Overview / Tutorial | v1
Snow Gen Overview / Tutorial | v2
Non Destructive
Displacer uses the unreal engine geometry script plugin and dynamic mesh to displace meshes in a non-destructive manner for continuous customization without baking the geometry to a static mesh.
Modify your mesh with displacer's multiple options.
Displacement map
Displacement power
Displacement uv tiling
Displacement uv offset
Displacement uv rotation angle
Displacement uv rotation origin
Displacement uv color channel
Subdivision amount
Recompute normals
All Angles
Megascans Materials are beautiful high quality textures however without proper displacement they appear flat. Using Displacer you can take them to the next level. Literally. Perfect for blending into other Megascans 3D assets.